Om for Home | Moni El Batrik

Currently, Moni is further developing the Om for home product and a community sculpture version.

Your curiosity and connection is always welcome.

www.monielbatrik.com


LIGHT UPICK | Mark Choi

[Contributors]

Professors: Scott Staniland, Keith Doyle, Christian Blyt , Sophie Gaur, Ben Unterman, Aaron Oussoren, Craig Badke

External Advisors: Andrew Pick (Product Designer at Bensen Furniture, Sebastian Lippa (Project Manager of Granville Island 2040), Robyn York (Lighting Consultant at Inform Contract), Ben Leavitt (Founder of Plaidfox), Matthew Chen (Art Director at Bensen Furniture)

Technicians: Logan Mohr (Digital Output Center at ECU), Bobbi Kozinuk (Wearable + Interactive Product Lab), Ian Rhodes (Metal Shop), Tim Rolls (Interaction Design Lab), Morgan Gilbert (3D Printing Production)

+Colleagues from Industrial Design Class of 2020

About the Designer

Mark is an industrial designer experienced in furniture, lighting and consumer product design. Mark always like to take a step out of his comfort zone and explore new opportunities, and he feels very fortunate to be in the design industry for all the new challenges to come. As a designer who loves this industry, Mark aims to be an innovative and considerate designer who can be a positive influence to our society.

https://markchoi.design

mark.hoyeon.choi@gmail.com


Flowtopia | Helen Hai

                     

   

F        L        O        W        T        O        P        I        A.

A handheld meditation and relaxation aid for pre-bedtime that invites the user to focus his/her breathing on gentle waves of

inflation and deflation in the palm of their hand to adjust their breathing with selected rhythm to achieve a good nights rest.

Wants to Change

‘‘I sleep with my cell phone under my pillow or some-times next to my face with the ringer on...I know it’s bad, I want to change, but it’s hard, it’s like a vicious cycle” Age 28

Overthinking

“I use the app Headspace for sleep meditation, it does help me to fall asleep faster, but I found the audio instruction can be disturbing sometimes that can make me think too much.” Age25

What is your Pre-bed Routine?

More than 60 percent of adults say their sleep needs are not being fully met during the week.

Phone User

“It just became my sleeping routine to use a smartphone over an hour before bed every night, and it gets me anxious...’’ Age23

Hard to stay focused

“ Sometimes I spend a few moments to reflect on my day and prepare it for this processing of sleep, but I get distracted easily, It's hard to stay focused’’ Age33

Breathe +  Sleep'

=  Flowtopia.

We spend approximately a third of our lives sleeping. Sleep is critical to our health. Unfortunately, research indicates that more than 60% of adults’ sleep needs are not being fully met. Being personally subject to the effects of sleep deprivation, I found that, Often, the key to a restful night’s sleep is breathing consciously. The focus on inhalation and exhalation centers us in the present moment and keeps us away from distractions.  Rather than reaching for addictive medication, breathing is a much more effective and proven method to naturally induce sleep.

‘‘Holding Action’’

Holding something to sleep has been ingrained into us during childhood. Parents often introduce teddy bears or blankets to babies as a way of transitioning them into being alone at night that makes a child feel they are still safe with their parent. Therefore, by holding an object can remind us of the sensation of being soothed.

Core Value

Completing a sleep preparation with the assistance of the Flowtopia product is a change from the way people have traditionally been doing for pre-bed activities, it may produce behaviour changes. It also suggests to us how we can build a reciprocal relationship along with the technology, to navigate us to live in the era of media fragmentation.

About the Designer | Helen Hai

Helen’s work field varies from traditional product development to UX/UI design, with close attention to detail and an intuitive approach to the sensorial engagement in the digital age while designing with ethics at the core of every decision.



Re-Parity | JennyMae Lapurga

The Right to Repair, In Your Hands.

Re-Parity is a new system of repair that serves as a hub for resources and information. The app uses object recognition to allow users to scan their electronics in order to provide information and guides. Through features such as community forums and the promotion of local repair workshops, the app is heavily rooted in community engagement.

Education & Empowerment

As most of our electronics are now designed to keep users from taking them apart, there is now a gap in knowledge of how these devices were made. To gain a stronger sense of electronic literacy, users can confidently follow disassembly guide to better understand how their electronics were made. Through object recognition and cataloging or parts, users can search for information and parts with ease.

Community Engagement

Re-Parity aims to strengthen the current repair community. As a form of resilience, repair workshops have worked to empower locals to repair rather than replace. In promoting local workshops and creating forums, users can exchange knowledge and seek comfort in knowing they are not alone.

The App

In one place a user can gain access to parts needed, guides, and the help and service of others. This system of repair places the user’s needs first to allow them to repair independently.

Features

Scan to Search

By simply scanning, one can search up product information without needing to know the name of the part or product. Users can begin to understand how their device was designed and what went into it. This feature removes the mystery behind our electronics to allow for repair to become more accessible.

The community menu opens up a range of ways users can connect to one another. This is where users can stay up to date with up coming repair workshops or exchange knowledge through forum boards. Users of all skill levels can look to this page for help from others, or to update others on their own findings.

Community Outreach

Buy, Sell & Trade

Access to parts is made easy by giving users the space to sell or trade parts. Instead of having to go from store to store looking for one specific part, users can use the search feature to find what they are looking for. Users can choose to trade parts and tools with others when looking for an economical option.

Re-Parity’s growing library makes for an excellent place to start when looking to learn about electronics. Each product and part portfolio goes into depth with resources such as repair guides, places to purchase and similar products. Users can also add to the library as technology continues to progress.

Product Library

The Process

The process consisted of two phases; the initial research and iteration, and then validating and finalizing the system. Re-Parity relied on various workshops for research, especially because this system encourages community repair through workshopping. My various research methods would also be used to validate my design decisions and features included. Throughout this project I turned to my peers and professors for input and advice, but also sought professional advice from a coordinator from MetroVan Repair Cafes.

MetroVan Repair Cafes

About the Designer | JennyMae Lapurga

JennyMae is a designer who is eager to engage with emerging technologies and materials. Her work is driven by her mission for accessibility. She believes that accessibility is not about ease of use, but is about justice. Through her skills in CAD, design research and product development, she seeks to develop more solutions towards a just world.

Portfolio

Date Yourself | A Lighting System for Solo Dining Restaurant | Eve Suen

INTRODUCTION

On the road of life, everyone is a lonely traveler. But on this lonely road, we will always need time to recharge and get our sustenance

Eating well could be the best and simplest way of healing one’s bio-physical and emotional state. While being strained by the vagaries of daily working life, we can satisfy ourselves by eating; through tickling our taste buds, it can be a great joy. Enjoying eating should be given more attention because, often, it determines our mood.

We can enjoy the services and delicious food of a well-designed restaurant with little waiting time. Eating in a restaurant can not only satisfy our appetite but also save us significant time and energy in our fast-paced world.


PROBLEM SPACE

But why do singles avoid dining out on their own?

When people want to stay alone at home, delivering meals is often the chosen solution. Singles may be self-conscious and they may not want to be seen as “lonely” or, alternately, they could be leery of being in close proximity with others.

How could a public setting become comfortable enough for singles to have their own space? At the same time, how do you leave it open so individuals do not have to cut themselves off from the social world altogether?

Encouraging people to go to public space and eat alone is the first small step. Then, the intention is to redefine the dining experience of a one-person restaurant by creating a more elegant, engaging, and playful sensory experience.


MY STRATEGY

The challenge is to create a lighting design for a comfortable and safe personal eating space in public. It can be applied to any solo dining restaurant for a higher standard of a creative dining experience.

Concept: Remodelling the Experience and the Environment

Date Yourself is a lighting system that includes a set of lights and symbols used for customers. It is designed to be used in a solo dining restaurant; the customer will engage with their individual light through a chosen symbol while entering. It offers a unique experience for dining alone, but also includes an experience that remodels the solo dining experience. It does this, first, by making solo dining more casual, which is fostered by an open environment that caters to the solo time.

Casting Runes: Pick A Stone!

Before entering the restaurant, customers need to first select a symbol with a table number on it as they choose their seats.

Three types of symbols are designed for customers to choose their preferred one. By selecting a coaster that activates the lights, a corresponding individual light can be chosen as your meal pairing, and you can dine together. So, you actively design your dining experience.

Each of the forms is the mini-version of a light that is being displayed on each table. The forms are inspired by the variety of minerals/rocks in nature that are then channeled to suit the urban environment. Elemental materials like stone, marble, and scented wood are used to evoke different symbolic qualities and environments, which the customers choose to fit their personal tastes.


My Underlying Philosophy and Motivations

As our social existence as humans evolves, along with technology, and urban living, it is indispensable that industrial design keeps ahead of the curve, up to date, and engages with the new social, technological, and urban developments. Date Yourself came from thinking about how my industrial design practice can progress with the new world. Then, I wondered how it could also help, assist, and/or cater to a neglected demographic of people; from there, I began to ponder about myself, my classmates, and my friends, realizing that the majority were singles, living and dining on their own for the most part. I also mused about what the consequences were of this atomized form of living, and that led me to social atomism and the theory of anomie. Then, I imagined how rethinking and redesigning an environment would better suit the unique needs and desires of this burgeoning demographic.

It is being designed with them in mind.


My Website: www.evesuen.com | click me! -->

Eve Suen | INDD 2020

Hi, I’m Eve.

I graduated from Emily Carr University in May 2020. I currently reside in Vancouver, BC.

People’s behaviors can be influenced by their relationships with objects. As a product designer, I am convinced that we can have a profound influence on renegotiating and questioning the relationships between people and the current environment. We are able to try to break down the existing structures and habits and elevate people’s current lifestyle to a level where most people would choose to adapt accordingly because one of the excellent aspects of product design is that it can initiate the communication between people and objects.


PALM | Matthew Chen

Palm is an inclusively designed hair styling tool that empowers individuals who have limited hand mobility with agency and self expression.

Self-expression allows one to distinguish themselves from others and validate their own ideas. Many individuals with different musculoskeletal disorders, like Arthritis and Muscular dystrophy, lose the ability to style their hair.

While some don’t see physical appearance as a necessity, these barriers can become detrimental to others.

Pain Points:

The struggles that individuals face when it come to hair styling can be attributed to three main pain points.

Features:

Swipe through to see what Palm brings to hair styling!

Prototyping:

Palm was created through an extensive iterative process of research and prototyping. It emerged through co-designing with occupational therapists, evaluating what the key pain points were in hair styling. With all of that in mind, prototyping with sketching, foam, wood, and computer aided design brought the design to life.

Each step in the prototyping phase was met with user testing and deliberation. All to insure the most comfortable and easy user experience.

About the designer

Matthew Chen is an industrial designer passionate about inclusive design and accessibility. His practice is heavily based on research and user-centred design, with a focus on consumer hardware. He believes that designers have the unique opportunity of humanizing technology and removing social/technical barriers. Further examples of his work can be found on his portfolio website.